Released in March 2004, this game is in essentially
a sequel to BF1942, except that it focuses on a much more limited
conflict - that of the Vietnam war between the American and South
Vietnamese forces on one side and the Vietcong and North Vietnamese
forces on the other.
The game engine is a newer version than BF1942, capable of showing
undergrowth and more terrain detail (the water effects are much better).
Gameplay is pretty much the same, with a few really nice tweaks including
heat-seaking missiles, mobile (lift-and-drop) spawn points for the
NVA, use of booby traps and anti-personnel mines, more intuitive helicopter
controls than those offered by Desert Combat and helicopters capable
of airlifting other vehicles.
Another hyped feature is the ability to play radio music in the vehicles,
which although fun in some respects is unlikely to be counted as an
important feature of the game by those playing it.
The maps have some variation, ranging from jungle maps to urban areas
although obviously nowhere near the diversity of the BF1942 maps.
Some of the maps are also variations of other existing maps, designed
to reflect the fact that many battles took place in the same locations
but at different times. In some respects this is neat but some view
this as skimping on the number of maps players would expect for their
money.
Perhaps the nicest
features though are the fact that the game focuses more in infantry
action and less on vehicle superiority; the combination of grassy
cover and trees or buildings on many maps mean that while useful as
support vehicles, tanks and jeeps are too vulnerable to sneak attacks
from LAW or RPG armed soldiers and the additional change that allows
capture points (flags) to be taken more quickly if more team mates
are involved. This is a relatively minor change but it does encourage
teamwork more than in BF1942, which has to be a good thing.
Weapon animations are greatly improved over the original game although
the weapon game balance was sadly lacking when the game first shipped
(the LAW/M60 combination was so blatantly overpowered I cannot see
how DICE failed to spot it) although this has been rectified with
subsequent patches.
Although fun to play, the graphics have a slightly washed out look
compared to the crisp feel of many similar games and the maps are
too small for the jets you can fly around in. This game has certainly
not captured the gaming community in the way that BF1942 did
(with some preferring the game Joint Operations), a fact possibly
reflected by lack of any plans for an expansion pack.
However the improvements in game play, continued support of DICE and
prospect of more quality mods shouldn't be overlooked.
Most
Popular Mods:
WORLD WAR II MOD: In a bizarre twist
to the norm, this is actually an "official" mod, in as much
as it was developed by DICE, seeing if they could recreate some of
the BF1942 maps using the BFV engine. Although only limited to some
of the Pacific maps (including Invasion of the Philippines), the difference
is very noticable and greatly enhances the BF1942 experience.
As was probably the intention, it has spurred other mod-makers into
converting all the other BF1942 maps to the BFV engine, although as
yet no substantial mod has been completed.
POINT OF EXISTENCE: Although from a different
team, this modern day mod (America versus Russia) feels and plays
very much like the Desert Combat mod. The models and detail are of
exceptional quality. Despite using the BFV engine, POE does seem (to
some extent) to reverse the emphasis of the basic BFV game from infantry
action back to the vehicle dominance evident in Desert Combat.