Hussars Gaming Group ">
Home 
Forums
Submit News
GAME SERVERS
Pic of the week
Game Reviews
Online Calendar
Useful Links
Help page
No Help page

Battlefield series
GT Legends
Call of Duty
Company of Heroes
Freelancer
IL-2 Sturmovik
.

BATTLEFIELD 1942: SECRET WEAPONS OF WW2
This is a llama

Reviewer: Quercus

Review Date: 15/09/2003

Score: 85%

Battlefield 1942 is a wonderful game. It has its flaws, true, but unlike some games *cough* Freelancer *cough* at least the developers continue to provide support since its release, in the form of patches, improvements and even the occasional free map.
But reaction to the expansion disks has been less enthusiastic.
Certainly the expansion Road to Rome offered some initial differences that were welcomed, but after playing with the new toys for a bit the maps became criticised for being too limiting - the tactic of forcing the attackers up a single route (as with Omaha beach in the original game) can be fun for a change of pace, but most of the RtR maps were like this. The expansion was also criticised for only having six new maps. Not good value for money.

So, with that background how does Secret Weapons hold up? Firstly I will be examining the different aspects of the expansion pack and then I will evaluate the pack as a whole.
The pack includes; a number of new vehicles, new personal weapons and kit loadouts and eight new maps to play with them in.

New Toys
Secret Weapons is based around the premise of the last-minute technology advances either in action or in prototype stage towards the end of the war. Most never saw action, but that clearly isn't important here. - Axis get the Ho-229 (jet fighter/bomber) and the desposable Natter jet, the amphibious kubelwagon (with attached MG), motorcycle & sidecar, Flakpanzer and the Battle-kettle or Sturmtiger Artillery piece. They also have the Wasserfall guided rocket (think V2).
Most of these are very nice to use (the Sturmtiger being the worst due to the poor sights, lack of ammunition and less than impressive splash damage). The Ho229 is the best of all the jets and the flakpanzer is a very cool machine to play with. The Wasserfall is of limited use - very impressive when you hit but very difficult to control and very fast - so the chance of actually hitting anything is fairly slim.
The Allies get a Buffalo amphibious APC, a Sherman with T34 rocket system, the T95 heavy tank, AW52 flying wing jet bomber and the "Goblin" jet fighter, as well as their own motorcycle.

The Sherman is nice without being overpowering. The T95 is sluggish and takes a while to get used to. I think its damage against other tanks needs improving slightly because it doesn't seem as capable against armour as it should be. The aircraft are the weakest though. The Goblin has only machine guns and therefore is useless against anything except infantry, but moves too fast to target them. The AW52 has such a huge wingspan that it will clip any nearby terrain or buildings and blow itself up. It carries a limited bomb load and four rockets - which bearing in mind the wingspan are more of a hinderance as they have to be fired by flying down at low level towards the target.
There is also the jet-pack. This has been cleverly implemented as a weapon kit that is left in certain buildings on certain maps. It is great fun to use and effectively only allows short hops, but it is useful for reaching the top of buildings or passing over hills or rivers.

New Personal Weapons
More welcome changes here with the British and German "elite" forces. The British have a silenced sten, Bren LMG as their assault rifle and a shotgun for the Engineer. The latter is the least welcome perhaps, rendering the Allied engineer useless at any range other than close.
The Axis also have new weapons on some maps - the FG42 assault rifle, a semi-automatic sniper rifle and a K98/Grenade rifle for their Engineer. Again, the latter is possibly the least welcome because the grenade rifle has a very poor range and replaces the explosive packs. This seriously needs changing because you can throw grenades significantly further than the rifle can fire them, which is just ridiculous.
One very cool touch is the new throwing knife. Both "elite" forces have the standard knife replaced with a throwing knife, which is very fun to use.

New Maps
There are eight new maps, including two night-time ones. Most of these are very nicely created and unlike RtR, most allow for multiple attack points, allowing for more varied battles. Essen is probably the weakest of these, with Telemark and Mimoyecques being the strongest. Just travelling around the maps makes you wish that the battles could be spread over a wider area than just the straightest route to the enemy flags will dictate.

New Game Mode
The last change is a new game mode for these maps called Objective. In this conquest-style mode, the allies win by destroying a vital Axis site, with the Axis having to defend it (Similar to the Battle of Britain map). While this worked well with Battle of Britain, due to the axis having to attack across a channel (and presumably the same would be true of Mimoyecques), it fails with land-based maps in my opinion because it is either too easy (Hellendoorn) or too hard (the other maps) to get to and destroy the objective. The former because the Allies can surround the objective easily (shooting with tanks and any other vehicles) and the latter because Axis can spawn at athe objective and kill any attackers there too easily.
This is the weakest part of the expansion pack and I would have been happier with a "push" based objective mode, where flag point x has to be captured before flag point y can be attacked (i.e. a sequenced series of objectives) than this.

Indeed, one really nice way to approach maps is if the attackers in objective mode have to secure two or three flag points simultaneously (forming a line between the Axis/Allied bases) to capture that flag point.
This would allow use of larger areas of the map and force combined attacks.

My overall impression:
Better value than RtR with much greater longevity. Some nice new features, but still work needed on the new mode and some weapons.