
|
CALL
OF DUTY: WORLD AT WAR |
 |
|
Reviewer:
Quercus
Review Date: 24/07/2009
Score: 83%
|
This
is the second game in the Call of Duty franchise that Treyarch
have developed, following on from the console-only (and fairly
poor by all accounts) Call of Duty 3.
This is also technically Call of Duty 5, although the numerals
can get confusing.
After the highly successful CoD4 stormed the world and with
Infinity Ward working on its sequel (Modern Warfare 2 - or
indeed CoD6), Treyarch were given the task of using the CoD4
engine to create a new version of the franchise, this time
returning to the World War 2 setting of the original.
This was something that many fans did not like the prospect
of. Partly because it was WW2 again ("Oh no", they
shouted, "not another game set in WW2!") and partly
because Treyarch had messed up their earlier game.
Personally I prefer a game set in WW2 than in the modern world.
Both sides had very iconic and very evenly balanced technology
(well, more or less). The conflict was morally unambiguous
(unlike most modern conflicts) and uncluded a huge number
of nations all over the globe. Certainly in the FPS genre,
the amount of modern-era games vastly eclipses any historical
games, including WW2 ones.
However, I did enjoy CoD4 and loved what they had done both
with the engine and the multiplayer side of things, so I remained
optimistic that Treyarch couldn't take a highly polished engine
and ranking system and mess it up.
Could they?
Well, sort of. In general the game is very good. For some
reason the engine was tweaked a bit meaning that people who
could play CoD4 with no trouble suddenly found their graphics
cards struggling with CoD:WaW. The multiplayer ranking system
is pretty much lifted from CoD4 and tweaked a bit, making
it a very good gaming experience. The flamethrower effects
are incredible to look at and in general the maps themselves
are prettier than CoD4.
To use the multiplayer ranking system, a certain amount of
liberty has been taken with weapons. Aperture sights (similar
to modern red-dot sights) have been added to some of the weapons
and the perks are retty much exactly the same, including the
very annoying last stand and martyrdom - although in the case
of last stand (now called Second Chance) they have at least
added the ability of anyone with this perk to revive someone
struck down, which adds a nice bit of teamwork within the
game.
Kill streaks have a recon plane replacing the modern day UAV,
artillery strikes replacing bomber runs and a pack of dogs
replacing the attack helicopter.
Of these, the dogs can be frustrating if their numbers and
health haven't been modified in the setup to match the other
server settings, but the most frustrating is actually the
UAV. Using the Stopping Power perk (which increases bullet
damage) feels more needed in CoD:WaW than in CoD4 and as this
shares a perk slot with Camouflage (which hides you from the
recon plane), that perk is almost never used.
New to a PC version of Call of Duty, is the ability to play
some of the single player missions in co-op with up to three
other people. This is very welcome and highly ejoyable. Treyarch
also introduced some "Nazi Zombie" maps, presumably
as a bit of a laugh. These have you fighting against waves
of zombies to earn money that you can use to upgrade your
weapons or open map areas and is also very good fun.
Playing through the campaign in single player (which has sets
of missions either in the Pacific or Eastern Germany) is not
nearly as fun as either the exceptionally well-written and
gripping CoD4 campaign. Nor is it as fun as playing the missions
in co-op (see above), but they are fairly good. It suffers
from the usual CoD mechanic of having the enemy endlessly
respawn in an area until you reach a certain point, which
hopefully they will address in the next game (CoD6 that shall
not be called CoD6).
The game does have its flaws. More to do with bugs in the
code rather than the design itself. On release there were
bugged maps, the respawn code was appalling (the worst in
any CoD game - where you can spawn and instantly have an enemy
spawn behind you) and stupidly treyarch did not lock down
the experience per kill settings, so for the first few months
of release, many servers appeared where you could earn ridiculours
amounts of experience for each kill (up to 1,000 times the
normal amount) and thus "power rank" your way up
through the levels and prestige levels, which made a mockery
of the whole multiplayer ranking. This has caused a large
number of players to drift back to CoD4 or even CoD:UO (which
still has a dedicated following), but many of these concerns
have now been addressed and the addition of two extra map
packs have made the game very enjoyable, even if quite expensive
on the console versions where the map packs have to be purchased.
It also has to be said that the quality of the maps in the
two map packs is very high and both have also added extra
Nazi Zombie maps.
|
|
|