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JOINT OPERATIONS: TYPHOON RISING
This is a llama

Reviewer: Quercus

Review Date: 14/07/2004

Score: 80%

This is a first impressions review of this game.

Some of the reviews online have said "this is what Battlefield Vietnam wanted to be" or "should be called Battlefield 2004". In a way I can see what they mean. Joint Ops. uses a modified version of the Black Hawk Down engine but modified for larger maps and vehicle use.
For a BF player it is a bit difficult to get used to because the interface is so different, but it is worth making the effort. I like BFV and enjoy some of the teamplay elements of it, but I have to admit that it pales against Joint Ops.

Joint Ops is a strange hybrid of "action" games like Battlefield and tactical squad games like BHD, Operation Flashpoint and Ghost Recon. With elements from all of those games it demands slightly more care than Battlefield (respect the bullet), but works well despite it.

Joint Ops boasts huge maps capable of supporting up to 100 players, squad level management, assorted nationalities / skins, nice Iron sights and realistic weapon damage, vehicles that are fun to drive or fly madly across the large maps, a number of useful classes each with customisable loadouts (so you can choose what equipment to take which affects how encumbered you are and therefore how fast you move) and an innovative points scoring systems that awards points for assists, transporting people to objectives, providing supporting fire or medical aid to team mates.
The game does have flaws - the night vision is pants, there doesn't seem to be a decent admin program and it can be frustrating for new players (especially those coming in from BF) because you often cannot see the people shooting you and it is very easy to get killed.
Also having to use Novaworld for online gaming is a bit of a pain.

However, as a team game it is great fun if you can gather a few friends and create a fire team. The graphics are better than BFV (although not quite up to Far Cry standards) and the vehicle physics have been kept very simple to ensure everyone can easily use them to support team mates. Indeed firefights are very realistic - confusing and frantic, with the constant crack of gunshots around you and the occasional screams of people calling for medics. This is because unless you are killed by a headshot, you can be "revived" by a medic where you fell. Medics incidentally cannot heal themselves, so having two in a fireteam is a good idea to make your group more effective.

This is where the game shines, it goes one step further than BFV (which itself went one step further than BF1942) in requiring teamwork to get anywhere. Any would-be rambos should look elsewhere for their kicks, because they won't last long in this game.
Although this takes a bit of time getting used to, with voice comms and a group of friends you will get a lot out of this. Battlefield 2 may prove the superior game when it appears next year, but at the moment nothing else really comes close.