Hussars Gaming Group ">
Home 
Forums
Submit News
GAME SERVERS
Pic of the week
Game Reviews
Online Calendar
Useful Links
Help page
No Help page

Battlefield series
GT Legends
Call of Duty
Company of Heroes
Freelancer
IL-2 Sturmovik
.

PREY (Demo)
This is a llama

Reviewer: Quercus

Review Date: 28/06/2006

Score: not stated

Prey is an FPS designed using the Doom 3 engine and there are times when it shows. Unlike Doom 3 however it doesn't resort to having you wandering around through darkened rooms all the time.
The visuals are very nice and it is a nice change that the character you play (Tommy) actually has a character and isn't just a mute that other people talk to.
He also seems very unsettled by the events unfolding around him - hardly surprising really.
The story seems quite neat and is engaging enough that you quickly start caring what happens with the characters in the game.

The feel of the game is also good, very bizarre and slightly horrific, with mysteries presumably to be unfolded later on in the full game.
The weapons are very organic in feel and slightly bizarre - in keeping with the game but sometimes they don't feel meaty enough - a bit like the biosludge gun from UT.
The enemies are equally bizarre (some serious drugs being taken by the designers of this game).
The spirit-walking feature is a nice twist and has been very well implemented - it looks suitably ethereal and the chanting sounds add to the ambience.

The only feature I am not convinced about (although I have been grateful for it in the demo) is the spirit plane restoration. With this, once you discover your spirit powers, should you do something stupid and fall from a great height, instead of simply dying, your spirit appears on the spirit plane and you are able to return back to the physical world again. A neat feature although it does reduce the threat of death a bit too much.
The other selling point is the way this game makes use of gravity - not in the Half-life 2 gravity gun sense, but in the neat addition of being able to switch the gravity in certain rooms and to defy it by using walkways that allow you to walk up walls and along ceilings. Potentially this would make the multiplayer experience (deathmatch particularly) more varied.

I played through and enjoyed the demo, but does the game grip me enough to purchase the full product?
Not sure. Reports of it say that the story leaves a lot of unanswered threads at the end of the full game and that it only takes about ten hours to complete.While completion time doesn't need to be long, unless the story is very gripping that might leve people feeling short-changed.