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RISE
AND FALL: CIVILISATIONS AT WAR |
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Reviewer:
Quercus
Review Date: 28/06/2006
Score: not stated
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RaFCaW
(sounds like someone being sick) is a typical RTS game with
a difference - it is actually a brand of butter that likes
dressing up in stockings and suspenders.
Well,
Maybe not.
RaF
uses the relatively standard (now) 3D environments and models
that remind you of RTW and AOM, with the classical armies
and figures (Romans Greek and Egyptian) that we are all used
to seeing in such historic games.
There is the usual resource management on offer, buildings
and units to research and upgrade and enemies to beat up in
battle.
Standard stuff.
The big selling point with this game though, is that although
it has hero figures (as AoM did), the hero figures are actually
pivotal to the game and dominate the battlefield, because
you can take direct control of them (in third person perspective)
and run around cutting swathes through the enemy ranks with
relative ease.
It sounds corny but it is actually great fun - it feels a
bit like Lord of the Rings and this is how you should view
it rather than the tactical battle management of the Total
War series.
The other nice touch is the sea combat and the way ships have
been designed - not only can you use these to attack other
ships by firing at them, but you can ram them (if you have
a sailor on board), or grapple them, which enables you to
board them with your own troops. You can also use them as
mobile barracks, creating certain basic troops directly on
the ship.
There are frustrations though - the multiplayer version of
the game (accessible as a skirmish game in the demo with one
computer opponent) complicates things to provide a decent
balance. Your hero is weaker and needs stamina for you to
control them. All well and good except you need to use glory
(mainly gained through combat) to increase their level and
you only start gaining stamina once they get to level 2.
The skirmish games also have a large number of neutral outposts
that you have to deal with (or not in the case of computer
opponent that kept sending triremes directly to where I had
started) and these seem very tough - the troops that keep
spawning from the outpost are tough and you need to throw
a lot of troops at them to deal with them and destroy the
outpost before more enemies appear. I suspect siege weapons
would have helped but at the time I had to stop playing they
weren't available to me (it looks like some build options
are based upon the level of your hero).
It is a fun game though and as long as the price isn't excessive,
I may well be tempted to buy it.
The only real problem I foresee with it is that from our point
of view, it may be too much of a departure from the tactical
battles in the Total War series for some people.
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