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RISE OF FLIGHT
This is a llama

Reviewer: Baldric

Review Date: 28/07/2009

Score: 92%

I love this game. I've messed around with various flight sims since the original Microsoft Flight sim waaaay back in 1986/87. From props to jets to props, and spending a ton of hours mucking about in games like IL2, and Pacific Fighters. I'm not a grognard or uber sim buff, but I do know a good flight sim when I 'fly' one. 'Rise of Flight' is serious fun.

I'll start off by saying there are few bumps in this game, such as some players having trouble playing MP, others complaining that the campaigns aren't immersive enough. Neoqb has already released one small patch and currently are working on a second that should have something in it for everyone. These guys are responsive, and released two extra aircraft for players to utilize due to some unclear packaging (translation between Russian and English) for free. Minor glitches aside, the games release was pretty smooth, and for me, playable from the word go.

This game has, truly, captured a uniquely refreshing flight model in an era of the beginnings of aircombat. The modelled aircraft are state-of-the art in simulation, each seem as lovingly handcrafted as their forebearers. You can almost smell the canvas dope and castor oil. Each is unique in handling, and an absolute joy to 'fly'. All thats missing is a leather helmet, goggles, and a scarf. Best of all, you truly get a sense of the courage of these young men, taking on something unheard of a mere ten years prior to outbreak of hostilities, living and dying in these 'primitive' machines. Amazing courage.

The game itself is a vast sandbox whose potential will slowly be realised over the coming months. The dynamic campaigns are interesting, but only show you the potential of the game. There is so much there for mission makers and campaign scripters. The Single Player missions, and SP campaign setup is easy, and with lots of selectable options to tailor the game to your tastes, from arcade to ultra serious (ie., setting magnetos before firing up the engine...). The training missions are helpful in reintroducing slower flight, higher manueverability dogfighting to those of us used to the speed of IL2's WWII airfighting, or the vast distance of modern jet engagements. Here, in RoF, 'Dicta Boelcke' reigns supreme.

Multiplayer is a lot of fun. I have played quite a bit of LAN, both co-op PvE and co-op PvP. Setting up a personal server is easy-peasy, but I haven't delved into the area of dedi-boxes yet although I can see the HUGE potential for dedi-boxes. The scope for player formed squadrons and such is big as well...I'm almost of the oppinion that this game could be successful as an MMO...just think of persistent map, squadrons taking to the skies on patrol, just for PvP, squadrons missioning together against enemy airbases and other targets...the mind almost boggles.

Anyway, thats how I'm seeing this game, well worth the money and the extras (I picked up a Track IR to go along with the game).
Chocs away!