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Reviewer:
Bunn
Review Date: 13/05/2004
Score: 95%
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Since
Elite on the BBC Micro it?s taken some time for a decent space
trading/combat sim to appear, and successfully take the reigns.
Recently we had Freelancer, which promised much, but failed
to deliver on its promise. Okay it was fun, but it had major
flaws. The economy was very basic only allowing for 'take
this here to make the most cash' type trading. You knew to
take weapons from New York to the Outcasts? main base and
easily make a large profit. Combat missions were also very
linear. Take a contract, fly out into the middle of no where,
and dispatch a few enemy ships. Nothing different! Freelancer
was an arcade space game, nothing more.
Since
X2: The Threat appeared as a preview on gaming sites across
the world, we have been dribbling at the prospect of playing
it. Visually it looked remarkable, shiny ships, large rotating
space stations, exciting enemies, build your own empire, the
list went on. X2 was touted as the next Elite, the 21st Century
Elite. Well, has it lived up to these expectations? Is it
the best space game since Elite? Does it really look that
good? Yes, yes and YES!
X2
is bloody amazing! From the day you first get the box you?re
in awe of it. The box is lovely. Nicely packaged, shiny decals
it even looks nice inside! No DVD case for X2, oh no! This
is a proper package, hell I'm happy just stroking it! Dear
Lord, look at all these exclamation marks, must mean something's
good? (Okay more exclamation marks)!!!!!
So
I'll get on with it then shall I?
Every
game has a plot and this is no exception, however you can
leave the story line at any point and just do as you please.
If you want to build a huge space empire then you can. If
you want to just explore the massive universe then do so at
your leisure. The plot is always there and you can come back
to it when you can be bothered.
I
shall now try my best to explain the story, well at least
the start of if. You?re Julian, a convict who has just been
released from prison early. A high ranking official has made
sure of your release for reasons only known to him. He gives
you a basic fighter and a few upgrades. He then sends you
to meet a friend of his in another system. The first two missions
are designed to ease you into the game, and give you a small
amount of credits to get yourself up and running. If you continue
the plot you reach a point when a massive invasion begins.
Presidents End is invaded by unknown ships and everything
is wiped out.
The
invading enemy are known as the Khaak. Their craft are odd
and don?t look dangerous, however you won?t make that mistake
more than once. Their weapons are deadly and can decimate
any craft in seconds. Their appearance is vital to the plot
and it?s your job to deal out some justice. They move fast
and are a bitch to shoot at and this is one of my major gripes.
Combat is difficult and is best done using a joystick. Mouse
controls are sluggish and make it a lot harder to get a solid
lock on your targets. Joystick control feels a little better,
but again takes a bit of getting used to.
Anyway
I?m going to leave the plot; I don?t want to spoil it for
you. The X Universe trading system works well and is based
around supply and demand. If you see a station low on Energy
Cells, find a solar power plant that?s selling at a good price,
buy some and sell them at the best buyer. Making a profit
and becoming rich is a slow process. You will not become rich
over night and you will have to work for your pennies. Once
you have a few hundred thousand you can build a Solar Power
Plant. This is your basic station and will create the basis
of your empire, no energy cells, no profits, and no fancy
cushions! However that station needs crystals. It also needs,
ideally, 2 ships to trade for you. One to sell the energy
cells, one to buy crystals.
With
your ships you get a basic command system. This command system
allows you to remotely instruct your vessels to do things.
For example, if you buy the required upgrades for trading
you can instruct your trading ship/s to buy one product from
one station and sell it at another station for a profit. Giving
each of your stations a few ships, then assigning them to
use that base as their ?home? means a new selection of commands
become available. You can now instruct them to buy and sell,
to and from your base, that way you make money without having
to be there all the time. This works very well but be aware,
don?t price your products to low or you won?t make anything.
Getting
yourself a better ship is also a must, so maybe you?d better
wait until you can afford a good fighter before you buy that
power plant. Or maybe if you have a few power plants you could
have a small army of fighters once you start making a good
profit! How about becoming a ruthless pirate? You could create
an army of pirate ships and invade territories. You could
attack trading vessels and steal their cargo!
There
are other ways of making credits. These vary from ferrying
a station inspector about, to taking food to some snob's party.
There are combat missions too, but these are a lot harder
than in Freelancer. Combat in X2 is hard, very hard. If your
ship has a slow turning rate, you'd better buy some rudder
upgrades. Is your ship a tad slow? Better get some speed enhancements
too. Each type of ship in X2 has its own maximum speed, which
can be upgraded to reach that. Each ship also has a limited
amount of cargo space which can be extended a limited a mount.
Saving
the game isn?t as simple as other game either; you have to
buy Salvage Insurance from specific stations in the X Universe.
This is a neat idea and makes you value your save games. No
'quick save' every minute. Should you risk flying into the
Xenon space without saving first or take a risk? Buying Salvage
insurance isn?t cheap either coming in at 3000 Credits a pop,
however it?s well worth investing in.
Your
enemies are not just limited to the Khaak. The Xenons make
an appearance as do Pirates who have this nasty tendency to
attack your trading vessels. The Xenon race are basically
robots and their ships are strange to say the least. The Pirates
are a collection of bad guys from every race, the Teladi,
the Boron etc.
A
lot of people say this game is slow, yes it is, but this isn't
an arcade game, it's a space trading/combat sim. Space is
HUGE it's not something you can traverse in a matter of minutes.
If you are in a hurry though there is a useful device that
can be bought. This is called SETA. SETA basically allows
you to speed up time so you get to your destinations quicker.
This is a God send as without it you'd be pulling your hair
out at the time it takes you to get to your destination.
There
is so much here that I find it impossible to tell you it all.
This is a massive game, way bigger than Freelancer, visually
better than Freelancer. Oh hell Freelancer sucks! This is
the BEST space game ever, no question. Elite has now be officially
consigned to the rest home. Anyone who feels Elite still hasn?t
be surpassed is living in a bubble. WAKE UP!
NOTE:
While I do agree with the limitations Freelancer
had as stated by Bunn, I feel he has been a little harsh on
the game. Freelancer scored in several areas that have still
yet to be beaten or indeed reached by any other online game
that is not a subscription-based MMO:
- Simple to fly the ships and engage in combat
- Simple to set up a dedicated multiplayer server
- Simple to get players together and take missions as a group.
Fans have created some very nice mods for Freelancer and even
created server admin programs that allow you to change many
aspects of the game (starting money, starting ships, starting
location and faction relationships).
X2 looks visuslly stunning - no doubt about that at all. But
the combat is not quite as polished, the empire building is
great (if you like that sort of thing) but very complicated
and time-consuming and most importantly, HAS NO MULTIPLAYER
SUPPORT.
- Quercus.